![]() ![]() The team is given a replacement sniper, Carrie Sherman. He reappears in Conflict: Denied Ops as a prisoner. He does not make it to the landing zone before Bradley decides to pull out and is captured by the militia. After completing the mission and capturing Mandel, Red Team head to the landing zone, however Foley stays behind to defend the rest of the team. Connors escapes and subsequently frees the rest of Red Team, whom then continue with their mission to destroy the drug factory. The game starts with Red Team performing a HALO insertion into the Colombian jungle where they are captured and taken to a nearby town controlled by militia forces. The AI in the game will advance, use cover, use grenades and retreat when injured. Such a control mechanism is designed to allow tactical play to emerge, with many players preferring a "slow and steady" approach, unlike many contemporary first- and third-person shooters. The player can also swap direct control between any of the four characters on the fly. ![]() The player directly controls one member of the team but can issue commands to teammates. The game plays primarily in third-person perspective with controls similar to a standard first-person shooter.
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